Among the output of the PMBOG project there is the release of a brand new boardgame that will support the planned course and will provide a different reading key of the taught principles on project management field.
The use of boardgame to develop skills can be considered an innovative form of teaching, because:
- It’s a practical activity that allows you to gain experience and skills with the exercise;
- Welcomes difference as a value, because everyone can exercise their skills at the top of his/her capabilities and have fun, and providing a free zone for encountering otherness and new rules;
- It’s based on collaboration, because the students can participate in the activity in small groups, making reflections and making shared decisions;
- Promotes creativity, stimulating students to find new ways to achieve their goals;
The final tangible output of the PMBoG project will be the board game (along with the guidelines on how to play it). The game design will be translated to an actual board game.
The team envisages that the game will distill the knowledge of all the previous outputs into a gaming session that will inform, allow students to experience and be fun.
Ergo Ludo Editions is responsible for the overall tone, quality and feel of the game, while the support of Access Point, TBG and SYDIC consist in providing constant feedback to the development team on whether the actual game (elements, mechanics, game characters, etc.) correspond to the theoretical assumptions/definitions/formulas and investigate whether there might be conditions or situations arising in the game under which the correspondence does not hold, thus distorting the learning elements of the board game.
The Board Game
Here, you can find the links to playing the Board Game!
To receive all necessery instructions as well as print & play version of the game, you are kindly requested to take part in short survey that takes less than a minute!