1. Theory of PM “Traditional Project Management”

2. Theory of PM “Essential Qualities of great project managers”

3. Theory of PM “Project management terms”

4. Theory of PM “Project manager checklist”

5. Theory of PM “12 Steps to project planning“

The Project Economy I

The Project Economy II

The Project Economy III

Article “Systems Thinking: a different way of thinking about our world”

Article “Project management through the lens of the system dynamics approach”

Interactive Learning Environments for education

PMBOG: An innovation form of teaching

The importance of Project Management in big projects

Game short preview: General Flowchart


IO 2: Theory of Project Management

IO3: Operationalizing Project Management (PM) in a game-based learning process

IO 4: Building the Case Study


Project management literacy

Project Management Institute. A Guide to the Project Management Body of Knowledge (PMBOK® Guide)–Sixth Edition. 2017.

Berkun, S. Making Things Happen: Mastering Project Management, Sebastapol, Cal.: O’Reilly, 2008.

Horine, G.M. Absolute Beginners’s Guide to Project Management, Indianapolis: Que, 2009.

Pinto, J.K. Project Management Handbook, San Francisco: Jossey-Bass, 1998

Portney, S.E. Project Management for Dummies, Hoboken, N.J.: Wiley, 2008.

Lewis, J.P. Mastering Project Management: Applying Advanced Concepts to Systems Thinking, Control & Evaluation, Resource Allocation, New York: McGraw-Hill, 2008.

Decision-making literacy

Adair J. Decision Making and Problem Solving Strategies. Kogan Page 2010.

Systems Thinking/System Dynamics literacy

Peter Senge, The Fifth Discipline, Doubleday/Currency, 1990.

Sterman J. D. Business dynamics: systems thinking and modeling for a complex world, Irwin/McGraw-Hill, 2000.

Meadows, D. H. Thinking in systems: A primer. White River Junction, VT, Chelsea Green, 2008.

Boardgame literacy

Burke, B. (2014). Gamify: How gamification motivates people to do extraordinary things. Brookline, MA: Bibliomotion

Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons.