Project Description

Project Agreement Number: 2020-1-IT02-KA204-079724

The project aims to create skills on the topic of project management (PM) and intends to do so using the concept of Edutainment in depth. To do this, it was decided to unite the world of the PM and that of the Board Games: this combination aims to facilitate the learning of the concepts of the PM but intends to do it through a new model, not only through the game, but using a game in which the players interact in a common space and do it in person, ergo endowed with a very marked social component.

The PM, today, is a competence that has a very strong relevance in almost all fields and is increasingly requested by people who do not have to become real Project Managers. This is because it includes skills that are transversal to all sectors and is therefore a subject that is perceived as a fundamental and basic element on which to build the rest of the expertise of a member of the organization, be it public, private or non-profit.

The use of the Board Game, however, is back in the spotlight after a period of torpor and the data indicate them as a phenomenon of massive and inter-generational interest, especially for young people who discover them as a personal relationship together with the digital social networks.

The PMBoG project aims to use this new renaissance of Board Games to create a game that regards the PM and legitimate the dynamics of this discipline, and intends to do this through the interaction between players/learners through the rules of a board game. The PMBoG project will address the complex nature of Project Management by allowing professional adults to manage situations where not only PM’s theory is relevant but where also a deep understanding of the structure underlying the dynamics of projects can play a crucial role for the correct management of resources and ultimately for a successful completion of an endeavor in terms of time, budget and result quality. Simultaneously, the project will extend and develop the competences of management educators and other personnel who support adult learners, with the purpose of developing a learning pathway that will certify Project Management as an essential skill with transversal value.

To achieve the objectives of the project, we will combine a hybrid-style of education:

  • A crash-course on PM using the traditional analytical tools (e-books, papers etc.)
  • The development of Interactive Learning Environments (ILEs) based on simulation models that provide meaningful insights about Project Management
  • The development of a board game that will incorporate every element of the previous results and translate them into a scenario that will allow the participants to experience a learning process that not only delivers facts/information but allows them to understand Project Management in their own terms and find their own solutions.

The strategic partnership envisages that the impact of the project will be:

For the partners of the project, the impact will take the form of a strengthened cooperation and with different scopes and experiences. At the same time it will strengthen the role of the participating partners both in their respective countries and in the countries of all the participants, as the project will bring cutting-edge research and awareness campaigns closer to students and citizens. Simultaneously, the project partnership will try to address the gaps in the research: the design and implementation of a course targeted to educators of Project Management and Professionals and secondly, inform the academic community on the gap of game-based learning with regards to the assessment of the learning progress.

For the participants, the new course will provide an innovative type of education, which is more student-centered and not overly reliant on the traditional style of education. This innovative education will allow the participants to achieve competences such as the ability of time management, budget management, negotiation skills, creating and delivering presentations, relationship management, risk management and using technology effectively. These competences will allow them to deal with complex decisions and decision making processes in their current and future careers in private and public organizations and provide insights into the complexity and the effort required to achieve a unique progress in a highly competitive global environment.

Furthermore, the PMBoG project will provide to educators and professionals a range of tools that have high transferable value since every aspect in life can be thought and managed in terms of Project Management. Finally, the PMBoG project will bring the participants in touch with work performed by the partners and will connect them with other facets of the European culture. Last but not least, the partnership aims at bringing elements of pure fun in academic and research institutions and the corridors of professional companies.